Handle onOptionsItemSelected() for ActionBarCompat

This example override onOptionsItemSelected() method to handle user click on Options Menu in ActionBarCompat.

user click on Options Menu in ActionBarCompat
user click on Options Menu in ActionBarCompat
Modify MainActivity.java in last exercise "Add MenuItem to ActionBarCompat using Java", override onOptionsItemSelected(). Get the id of the clicked menu item by calling item.getItemId(), then compare with the id(s) defined.

 @Override
public boolean onOptionsItemSelected(MenuItem item) {
// TODO Auto-generated method stub
//return super.onOptionsItemSelected(item);
switch (item.getItemId()) {
case R.id.action_settings:
//match with /res/menu/main.xml
Toast.makeText(this, "Setting", Toast.LENGTH_SHORT).show();
return true;
case R.id.menuid_info:
//match with defined in onCreateOptionsMenu()
Toast.makeText(this, "Info", Toast.LENGTH_SHORT).show();
return true;
default:
return super.onOptionsItemSelected(item);
}
}




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Add MenuItem to ActionBarCompat using Java

We are going to add MenuItem, menuItem_Info, to ActionBarCompat using Java code.

With new menuItem_Info
New MenuItem of menuItem_Info added using Java code
Modify exercise from last exercise "Example of using ActionBarCompat with android-support-v7-appcompat".

To add new MenuItem dynamically, we have to assign new id to it. Create a new file, /res/values/ids.xml, to define our of ID:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<item name="menuid_info" type="id"/>
</resources>


Modify onCreateOptionsMenu() method in MainActivity.java to add new MenuItem using Java code:
package com.example.testactionbarcompat;

import android.os.Bundle;
import android.support.v4.view.MenuItemCompat;
import android.support.v7.app.ActionBarActivity;
import android.view.Menu;
import android.view.MenuItem;

public class MainActivity extends ActionBarActivity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}


@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);

//add MenuItem(s) to ActionBar using Java code
MenuItem menuItem_Info = menu.add(0, R.id.menuid_info, 0, "Info");
menuItem_Info.setIcon(android.R.drawable.ic_menu_info_details);
MenuItemCompat.setShowAsAction(menuItem_Info,
MenuItem.SHOW_AS_ACTION_IF_ROOM|MenuItem.SHOW_AS_ACTION_WITH_TEXT);

return true;
}

}

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Example of using ActionBarCompat with android-support-v7-appcompat

This exercise show the steps to modify the auto-generated "Hello World" by Android ADT/Eclipse, to implement ActionBarCompat, with backward-compatible Action Bar back to Android 2.1.

ActionBarCompat
ActionBarCompat on Nexus One running Android 2.3.6
- Before start our new project, you have to "Create library project with the appcompat v7 support library".

- New a Android Application Project as normal.

- Right click on the project, select Properties, select Android tab on the left box, scroll down on the right to make sure the check box of "is Library" is un-checked, and click the Add button to add library of "android-support-v7-appcompat". then click OK.

android-support-v7-appcompat
add library of android-support-v7-appcompat
- Modify AndroidManifest.xml, change android:theme inside to "@style/Theme.AppCompat". And make sure android:minSdkVersion is equal or higher than 7, Android 2.1.
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.testactionbarcompat"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="18" />

<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/Theme.AppCompat" >
<activity
android:name="com.example.testactionbarcompat.MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />

<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>

</manifest>


- Modify menu resources file, /res/menu/main.xml.
Add a new xmlns, xmlns:myapp="http://schemas.android.com/apk/res-auto". You can choice any name (myapp in my example) you want. But it has to be matched with the name space in .
 Modify to define myapp:showAsAction="always".
<menu 
xmlns:myapp="http://schemas.android.com/apk/res-auto"
xmlns:android="http://schemas.android.com/apk/res/android" >

<item
android:id="@+id/action_settings"
android:orderInCategory="100"
myapp:showAsAction="always"
android:title="@string/action_settings"/>

</menu>


- Modify MainActivity to extend ActionBarActivity with android.support.v7.app.ActionBarActivity imported.
package com.example.testactionbarcompat;

import android.os.Bundle;
import android.support.v7.app.ActionBarActivity;
import android.view.Menu;

public class MainActivity extends ActionBarActivity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}


@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}

}

- Now it can be re-build to generate app with Action Bar running on devices of Android 2.1 or higher.


Next:
Add MenuItem to ActionBarCompat using Java



Visit: ActionBarCompat Step-by-step



Androidify updated with new holiday outfits

Install Androidify from Google Play



Introducing Qt Mobile

Together with the release of Qt 5.2, the Qt Mobile edition is now available for you to download and try: http://qt.digia.com/qtmobile.

~ source: http://blog.qt.digia.com/blog/2013/12/12/introducing-qt-mobile/


This video shows how easy it is to get started developing for iOS and Android using Qt Mobile with Qt 5.2. This is done by creating a simple "Hello World" application showing how it can be launched on the official Android and iOS simulators as well as real Android and iOS devices.



Mobile HTML5

Mobile HTML5

Build kickass websites and applications for all mobile (and non-mobile) platforms by adding HTML5 and CSS3 to your web development toolkit. With this hands-on book, you’ll learn how to develop web apps that not only work on iOS, Android, Blackberry, and Windows Phone, but also perform well and provide good user experience.

With lots of code and markup examples, you’ll learn best practices for using HTML5 features, including new web forms, SVG, Canvas, localStorage, and related APIs. You’ll also get an in-depth look at CSS3, and discover how to design apps for large monitors and tiny screens alike.
  • Learn HTML5’s elements, syntax, and semantics
  • Build forms that provide enhanced usability with less JavaScript
  • Explore HTML5 media APIs for graphics, video, and audio
  • Enable your applications to work offline, using AppCache, localStorage, and other APIs
  • Learn what you need to know about CSS3 selectors and syntax
  • Dive into CSS3 features such as multiple backgrounds, gradients, border-images, transitions, transforms, and animations
  • Make your web applications usable, responsive, and accessible.
  • Design for performance, user experience, and reliability on all platforms



LiquidFun Physics Engine

Google are announcing the open-source release of LiquidFun, a new C++ 2D physics library that makes it easier for developers to add realistic physics to their games.

Based on Box2D, LiquidFun features particle-based fluid simulation. Game developers can use it for new game mechanics and add realistic physics to game play. Designers can use the library to create beautiful fluid interactive experiences.

The video clip below shows a circular body falling into a viscous fluid using LiquidFun.



The LiquidFun library is written in C++, so any platform that has a C++ compiler can benefit from it. To help with this, Google have provided a method to build the LiquidFun library, example applications, and unit tests for Android, Linux, OSX and Windows.

Learn more about the LiquidFun physics engine at http://google.github.io/liquidfun/



More tools for Android game developers

Google are adding more tools to Android game developers, such as:

  • The open-source release of LiquidFun, a new C++ 2D physics library that makes it easier for developers to add realistic physics to their games.
  • Google Play Games plug-in for Unity, cross-platform game engine from Unity Technologies. Game developers can now more easily integrate game services.
  • New game categories are coming to the Play Store in February 2014, such as Simulation, Role Playing, and Educational.


Download Windows Phone Getting Started Guide

Download The Windows Phone Getting Started Guide, visit http://www.microsoft.com/en-us/student/develop-apps/windows-phone.aspx

Download Windows Phone Getting Started Guide